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#1 2013-01-24 18:50:21

NPPAngband
NPPAngband Maintainer
Registered: 2004-07-01
Posts: 1,647
Website

NPP 610 Beta-2 released

Here is Beta-2, which I intend to be the final NPP 0.6.1, with any bugs fixed.  The complete changelist is below:

The main new feature is adding information for more monsters on the sidebar.  The standard layout only shows monster hp and mana for a targeted monster.  Now it will show information for as many monsters as can fit on the screen.  The priority of monsters is:

1) the targeted monster
2) any monsters next to the player, in descending order of most powerful to least powerful
3) any visible monster in line-of-fire, in descending order of most powerful to least powerful
4) any other monster visible monster (for those with telepathy or who just cast a detection spell), in descending order of most powerful to least powerful

One quirk is that the sidebar also now displays the name of each monster, but the sidebar only displays 12 characters.  So I worked up abbreviated versions for all monsters > 12 characters as best as I could.  Some of these were easy, some are kind of awkward (killer iridescent beetle = IridisBeetle, ).  Suggestions welcome.

The links are:

Souce Code:
http://download.nppangband.org/npp-6.1.0beta2-src.zip

Windows Binary:
http://download.nppangband.org/npp-6.1.0beta2-win.zip

Mac Binary:
http://download.nppangband.org/npp-6.1.0beta2-osx.zip

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#2 2013-01-24 18:50:45

NPPAngband
NPPAngband Maintainer
Registered: 2004-07-01
Posts: 1,647
Website

Re: NPP 610 Beta-2 released

NPP 6.1.0 Beta-2 changes:
Special artifacts are no longer offered as quest rewards.
Increase the potential bonus from deferred rewards by 50%.
Added help file descriptions for the new quest rewards.
Adjusted Ancient blue, green, and white dragons to 65 spellower (down from 100).
Added more appropriate messages for when breathing monsters use beam attacks.
The object selection menu now includes object weight.
verify_leave_quest now verifies before casting word of recall spell on quest level.
change default setting for some options.
Revised the scale for guild reputation and player titles based on new quest system.
Helpfiles now specify that poison resistance prevents the player from getting poisoned.
Various tweaks to wilderness and labyrinth quests.
Changed rarity of scrolls of summon unique from 8 to 4.
Revised combat - slays/weapon branding now increases the amount of damage dice
before damage calculation rather than multiplying the damage afterwards.
Slightly revised calculations for critical hits, throwing and shooting.
Much more detailed descriptions of weapon damage when (I)nspected.
Unusual terrains now only appear on 25% of the regular dungeon levels.
The hp/mana information appears on the sidebar for multiple monsters if there is room.
The monster name now appears on the sidebar.
Clicking on the monster name on the sidebar brings up the monster race information.
Player can taret a monster by clicking on the sidebar while attacking or casting.
Added Cameron Browne as a permanent player ghost template.
Bugfix: Typos on the mage darkness storm name and plasma bolt spell short description.
BUgfix: The druid spell elemental weapon only lasted for 5 turns.
Bugfix: The guild sometimes offered dungeon spellbooks the player has used before.
Bugfix: Objects created and rejected as potential guild rewards still counted towards the total rewards offered.
Bugfix: Removed obsolete reference to old store inventory system.
Bugfix: The guild sometimes overwrite bookstore inventory when generating rewards for players
        with a very high flayer fame, causing the game to crash when the bookshop inventory was shuffled.
Bugfix: Fix inconcistencies of telling players about objects theyare not aware of yet.
Bugfix: Unidentified flavored special artifacts were not dislaying thier flavors.
Bugfix: The game sometimes set up a quest below max depth (6400').
Bugfix: Monster messages were sometimes coming in the wrong order (The monster attacks you.  The  monster wakes up.)
Bugfix: Fix multiple grammar issues of spells being described as "casts spells which cast....".
Bugfix: A shopkeeper's race was describes as "Dundan".
Bugfix: Fixed typos in the brigand and rogue descriptions in te helpfiles.
Bugfix: Verify using the !* inscription wasn't working.
Bugfix: The mac binary now includes the NPPAngband icon.
Bugfix:  Cursed items were not getting the cursed inscription when wielded.

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#3 2013-01-26 23:12:03

NPPAngband
NPPAngband Maintainer
Registered: 2004-07-01
Posts: 1,647
Website

Re: NPP 610 Beta-2 released

I posted an update.  The came was crashing when more than 20 monsters were visible due to the new sidebar.  This is fixed.

One new feature: when casting a spell or firing ammunition, you can target a monster by clicking on the sidebar.  Ordinarily, clicking on monster sidebar info now brings up the monster recall for that monster.

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