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#1 2013-03-29 13:32:01

NPPAngband Maintainer
Registered: 2004-07-01
Posts: 1,647

NPP 6.1.2 released!

The final NPPAngband 6.1.2 has been released.  This fixes a couple bugs and some code cleanup, including two that cause the game to crash on 64-bit machines.  Many thanks to DLevin and BardurArantsson (github logins), who provided most fo the code for this release, and fixed several bugs in the game.

The complete changelist is:

Misc code cleanup, provided by levind on Github ("runningaway") on the NPP forums.
Fix many compiler warnings when compiling with clang and gcc (Bardur Arantsson)
Bugfix: Fix missing break statement in generate_stats. (fix by Bardur Arantsson)
Bugfix: Fix a bug that could cause the game to freeze while generating randarts.(fix by Bardur Arantsson)
Bugfix: Fix bug that made game unplayable on 64 bit machines. (fix by Bardur Arantsson)
Bugfix: Fix several other instances of code using C_WIPE similar to the one that caused crashes on 64 bit machines.
Bugfix: Sometimes examining an item in the store, the description was intented wrong.
Bugfix: Made max monster name longer, as some names were cut off.
Bugfix: Player's weren't prompted to pick up unidentified items that whose squelch settings were set to "never pickup".
Bugfix: The shortened name for a young blue dragon was for a white dragon. (by levind aka "runningaway")
Bugfix: Fixed bug that caused the game to crash on 64 bit machines when examining a throwing weapon.
Bugfix: Fixed but where cursor dissappeared when a monster was targeted.

The links are:

Souce Code:

Windows Binary:

Mac Disk Image:

Github respository:


#2 2013-03-30 09:37:01

NPPAngband Maintainer
Registered: 2004-07-01
Posts: 1,647

Re: NPP 6.1.2 released!

Update:  The longstanding "cursor dissappearing when targeting a monster" bug has been fixed.  I just updated the files above.


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