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#1 2016-05-04 21:16:07

gtrudeau
Member
Registered: 2016-05-04
Posts: 2

8.0.3 and 8.0.4 crashing repeatedly

I can't tie it to any specific action but I get an hourglass indicating a slowdown in the app.  Here is the dump from event viewer

Faulting application name: NPP.exe, version: 0.0.0.0, time stamp: 0x00000000
Faulting module name: Qt5Gui.dll, version: 5.5.1.0, time stamp: 0x0004eff8
Exception code: 0xc0000005
Fault offset: 0x001f737b
Faulting process id: 0x12a0
Faulting application start time: 0x01d1a66d1bddef2c
Faulting application path: C:\Guy\Npp\NPP.exe
Faulting module path: C:\Guy\Npp\Qt5Gui.dll
Report Id: d76a8216-cd9d-4789-8aa0-acbe81e19ce5

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#2 2016-05-05 19:56:46

NPPAngband
NPPAngband Maintainer
Registered: 2004-07-01
Posts: 1,647
Website

Re: 8.0.3 and 8.0.4 crashing repeatedly

Were you by chance creating a character at the time?

It likely has to do with the extra windows.

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#3 2016-05-07 05:37:07

paulwratt
Member
Registered: 2016-05-07
Posts: 9

Re: 8.0.3 and 8.0.4 crashing repeatedly

just had "Segmentation fault" with 8.0.4 opening the inventory window from the Window menu

I'm on Raspbian Jessie on a Raspberry Pi2

Cheers

Paul

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#4 2016-05-07 06:40:58

gtrudeau
Member
Registered: 2016-05-04
Posts: 2

Re: 8.0.3 and 8.0.4 crashing repeatedly

I didn't have any extra open windows.  I was in the process of moving my character in the dungeon.  There's only 2 windows, the main window and the little background window that opens when you start the game.  The one I tried that doesn't help is to run the app as administrator.

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#5 2016-05-07 09:45:31

NPPAngband
NPPAngband Maintainer
Registered: 2004-07-01
Posts: 1,647
Website

Re: 8.0.3 and 8.0.4 crashing repeatedly

Unfortunately, Qt5Gui.dll is used for almost every dialog box.  SO it could be anything.

I read that QT4 is the default for Raspbian Jessie.  It definitely requires QT5 to work.  Was it compiled with the most recent libraries?

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#6 2016-05-27 04:46:36

paulwratt
Member
Registered: 2016-05-07
Posts: 9

Re: 8.0.3 and 8.0.4 crashing repeatedly

(yes QT5 installs on Jessie on Pi)

I noticed with the crashes during gameplay (in 8.0.4) that it was just about alway after hitting a monster and it ran away, usually it was as a room or corridor was exposed (shown) in which said "running monster" now appeared. I am about to test 8.0.5 right now

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