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#1 2008-07-19 19:38:13

tigpup
Member
Registered: 2007-07-02
Posts: 105

YAWP

After cheating a few gamess to famialiarise myself with the latest version, here's my winner.

A very enjoyable game: randarts were kind, without being too overpowered. Sauron was easy, but M was hard. I used many potions, and was worried about not hitting him hard enough. If I hadn't killed all uniques (apart from emp Q), I might not have made it.

The dump:

  [NPPAngband 0.5.0-BETA6 Character Dump]

Name   Ernor                             Self RB CB  EB   Best
Sex    Female         Age      17 STR! 18/100 -1 +2 +10 18/210
Race   Kobold         Height   31 INT! 18/100 -1 +1  +7 18/170
Class  Rogue          Weight   62 WIS! 18/100 +0 -2  +3 18/110
Title  **WINNER**     Status    1 DEX! 18/100 +2 +3  +9 18/240
HP     1157/1157                  CON! 18/100 +2 +1 +10 18/230
SP     259/259        Level    50 CHR! 18/100 -2 -1  +6 18/130

GameTurn     2293231  Armor  [26,+181] Saving Throw     Heroic
PlayerTurn    430589  Fight  (+34,+22) Stealth       Legendary
Cur Exp     23526948  Melee  (+53,+40) Fighting      Legendary
Max Exp     23526948  Shoot  (+64,+55) Shooting      Legendary
Adv Exp     ********  Blows     5/turn Disarming     Legendary
MaxDepth     5400 ft  Shots     3/turn Magic Device     Heroic
Gold         2068095  Speed        +42 Perception       Superb
Burden       191 lbs  Infra     170 ft Searching        Heroic
% Burden         63%

You are the largest of a litter of 3 pups. Your father was a
fungus farmer, and your mother was a prisoner of war. You have
light brown eyes, an olive green hide, and small, sharp teeth.



  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-) ++ ++++ ++ 
      \}=="~(()]]]               \}=="~(()]]]
      abcdefghijkl@              abcdefghijkl@
Str: ...4.3...3...        Str:  .....s...s...
Int: ...4.....3...        Int:  ...s.....s...
Wis: ......3......        Wis:  .........s...
Dex: 41..4........        Dex:  ....s........
Con: ...4..3..3...        Con:  ...s..s..s...
Chr: 4.......2....        Chr:  .........s...
      abcdefghijkl@              abcdefghijkl@
Acid:+......+.....        Blind:......+......
Elec:+..+..+......        Confu:.......+.....
Fire:+............        Sound:.........+...
Cold:+.....+.+....        Shard:........+....
Pois:+...+.......+        Nexus:....+....+...
Fear:+.....+..+...        Nethr:........+....
Lite:...+.........        Chaos:........+....
Dark:...+.........        Disen:........+....
      abcdefghijkl@              abcdefghijkl@
S.Dig:+..+.+.......        Stea.:+..+++..+++..
Feath:+..+..+......        Sear.:...++........
PLite:+..+..+.++...        Infra:....+........
Regen:+..+.++.++...        Aggr.:.............
Telep:...+.........        Speed:..+.+..+..++.
Invis:+..+.....++..        Blows:.............
FrAct:...+.++..+...        Shots:.+...........
HLife:......+......        Might:.+...........
      abcdefghijkl@              abcdefghijkl@
      \}=="~(()]]]               \}=="~(()]]]

  [Character Equipment]

a) The Lead-Filled Mace 'Osgion' (4d5) (+19,+18) (+4)
   It increases your dexterity and charisma by 4.  It increases
   your stealth and tunneling by 4.  It slays animals, orcs,
   trolls, demons, undead, and all evil creatures, and it is
   especially deadly against dragons.  It is branded with
   electricity.  It provides resistance to acid, lightning, fire,
   cold, poison, and fear.  It slows your metabolism, makes you
   fall like a feather, lights the dungeon around you, and
   speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for fire branding of bolts
   every 999 turns.  It cannot be harmed by the elements.  It
   gives you 5 attacks per turn. 
   It was dropped by Saruman of Many Colours at a depth of 3050 ft.
b) a Sling of Buckland (x2) (+15,+22) (+1)
   It increases your dexterity by 1.  It increases your shooting
   speed and shooting power by 1.  It cannot be harmed by acid
   or fire. 
   It was dropped by a Great Storm Wyrm at a depth of 4200 ft.
c) a Diamond Ring of Speed (+13)
   It increases your speed by 13. 
   It was a reward for your exploits at a depth of 5150 ft.
d) The Ring of Sereth [+21] (+4)
   It increases your strength, intelligence, and constitution by
   4.  It increases your stealth and searching by 4.  It
   provides resistance to lightning, light, and dark.  It
   sustains your intelligence and constitution.  It slows your
   metabolism, makes you fall like a feather, lights the dungeon
   around you, and speeds your regeneration.  It grants you
   immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It makes you native to
   terrains made of ice.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the
   elements. 
   It was dropped by a Great Storm Wyrm at a depth of 4200 ft.
e) an Amber Amulet of Trickery (+4)
   It increases your dexterity by 4.  It increases your stealth,
   searching, infravision, and speed by 4.  It provides
   resistance to poison and nexus.  It sustains your dexterity. 
   It was lying on the floor at a depth of 4200 ft.
f) The Palantir 'Orimaret' (+4,+4) [+2] (+3)
   It increases your strength by 3.  It increases your stealth
   by 3.  It sustains your strength.  It slows your metabolism,
   lights the dungeon around you, and speeds your regeneration. 
   It grants you immunity to paralysis, but it also drains
   experience.  It activates for clairvoyance every 50+d50
   turns.  It cannot be harmed by the elements. 
   It was dropped by a Great Swamp Wyrm at a depth of 4100 ft.
g) The Soft Leather Armour 'Teltar' [4,+29] (+3)
   It increases your wisdom and constitution by 3.  It provides
   resistance to lightning, cold, fear, blindness, and life
   draining.  It sustains your constitution.  It makes you fall
   like a feather, lights the dungeon around you, and speeds
   your regeneration.  It grants you immunity to paralysis.  It
   cannot be harmed by the elements. 
   It was a reward for your exploits at a depth of 2200 ft.
h) The Shadow Cloak 'Linin' [6,+22] (+9)
   It increases your speed by 9.  It provides resistance to acid
   and confusion.  It cannot be harmed by the elements. 
   It was dropped by a Young blue dragon at a depth of 4800 ft.
i) The Large Metal Shield 'Daglor' [5,+28] (+2)
   It increases your charisma by 2.  It increases your stealth
   by 2.  It provides resistance to cold, shards, nether, chaos,
   and disenchantment.  It lights the dungeon around you and
   speeds your regeneration.  It cannot be harmed by the
   elements. 
   It was dropped by Glaurung, Father of the Dragons at a depth of
   3600 ft.
j) The Metal Cap 'Silpion' [3,+25] (+3)
   It increases your strength, intelligence, and constitution by
   3.  It increases your stealth by 3.  It provides resistance
   to fear, sound, and nexus.  It sustains your strength,
   intelligence, wisdom, constitution, and charisma.  It lights
   the dungeon around you and speeds your regeneration.  It
   grants you immunity to paralysis and the ability to see
   invisible things.  It activates for banishment every 500
   turns.  It cannot be harmed by the elements. 
   It was dropped by an Enchantress at a depth of 2450 ft.
k) The Set of Cesti 'Umengrim' [5,+24] (+7)
   It increases your stealth and speed by 7.  It grants you the
   ability to see invisible things.  It cannot be harmed by the
   elements. 
   It was found in a chest at a depth of 4450 ft.
l) a Pair of Hard Leather Boots of Speed [3,+15] (+10)
   It increases your speed by 10.  It cannot be harmed by acid
   or fire. 
   It was dropped by a Greater titan at a depth of 4600 ft.


  [Character Equipment -- Quiver]

n) 20 Iron Shots of Acid (1d4) (+11,+13)
   It is branded with acid.  It cannot be harmed by acid. 
o) 21 Mithril Shots of Acid (2d4) (+19,+16)
   It is branded with acid.  It cannot be harmed by acid. 
p) 23 Mithril Shots of Slay Evil (2d4) (+20,+16)
   It slays all evil creatures.  It cannot be harmed by acid. 


  [Character Inventory]

a) 2 Books of Mage Spells [Magic for Beginners]
b) 2 Books of Mage Spells [Conjurings and Tricks]
c) 3 Books of Mage Spells [Incantations and Illusions] {25% off}
d) 3 Books of Mage Spells [Sorcery and Evocations] {25% off}
e) 2 Books of Mage Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements. 
f) a Book of Mage Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements. 
g) a Book of Mage Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements. 
   It was dropped by a Great Ethereal Wyrm at a depth of 5400 ft.
h) 22 Oily Yellow Potions of Healing
i) 8 Azure Potions of *Healing*
j) 12 Red Potions of Enlightenment
k) a Chartreuse Potion of *Enlightenment*
   It was lying on the floor at a depth of 5000 ft.
l) 2 Silver Speckled Potions of Experience
   They were dropped by a Death drake at a depth of 5400 ft.
m) 3 Scrolls titled "sri nep hydti" of Mass Banishment
n) 5 Brass Rods of *Identify*
   It cannot be harmed by electricity. 
o) a Hemlock Staff of Healing (1 charge)
p) a Locust Staff of *Destruction* (2 charges)
q) a Diamond Ring of Speed (+6)
   It increases your speed by 6. 
   It was dropped by a Great Power Wyrm at a depth of 5400 ft.
r) The Ring of Power 'The One Ring' (+15,+15) (+5) {cursed}
   It increases all your stats by 5.  It increases your speed by
   5.  It provides immunity to acid, lightning, fire, cold, and
   poison.  It provides resistance to fear, blindness, nether,
   and disenchantment.  It sustains all your stats.  It speeds
   your regeneration.  It grants you the power of telepathy and
   the ability to see invisible things, but it also aggravates
   creatures around you, drains experience, and is permanently
   cursed.  It makes you native to terrains made of ice, fire,
   and acid.  It activates for bizarre things every 30+d30
   turns.  It cannot be harmed by the elements. 
   It was dropped by a Great Swamp Wyrm at a depth of 5400 ft.
s) Ancient Dragon Scale Shield (Bronze) [10,+33]
   It provides resistance to confusion.  It activates for
   breathe confusion (150) every 150+d150 turns.  It cannot be
   harmed by the elements. 
   It was dropped by a Death drake at a depth of 5400 ft.
t) The Long Sword 'Amlomend' (2d5) (+16,+18) [+1] (+5)
   It increases your wisdom and charisma by 5.  It increases
   your stealth and tunneling by 5.  It slays animals, orcs,
   trolls, demons, undead, and all evil creatures.  It is
   branded with fire.  It provides resistance to fear, blindness,
   confusion, sound, and chaos.  It sustains your wisdom and
   charisma.  It is blessed by the gods and lights the dungeon
   around you.  It grants you the ability to see invisible things.
   It was dropped by a Great Power Wyrm at a depth of 5400 ft.

  [Home Inventory Stat Modifiers, Sustains and Flags]

(+/-)      +++  +++ + ++ ++++ +
       ??-===[(()]]]]]|||///\\}        ??-===[(()]]]]]|||///\\}
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
Str:  ..........*....3...3....  Str:  .....ss............s.s..
Int:  .....42..4*....3........  Int:  ....ssssss.s......s.....
Wis:  ....44...4*5.2..5..3....  Wis:  ....ss..ss.s....s..s....
Dex:  .....4....*.......23.2..  Dex:  .....s..s..s..s...ss.s..
Con:  ..........*5............  Con:  ....ss.....s............
Chr:  .....4....*5.......322.3  Chr:  .....s..s..s........ss..
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
Acid: .....+.++.+.....+.+..+.. Blind: ......+.++...+.+........
Elec: .....+..+++.++..+...+... Confu: ......+++.+..+..........
Fire: .....++.+++++..++.+.+... Sound: .......+.+.......+......
Cold: .....++*+.+.+.+.+..+.+.. Shard: .......+.+..............
Pois: ......+.+++....+........ Nexus: .....+.++.+.....++......
Fear: .....++.+.+..+.+...+.... Nethr: ....+..+..+.............
Lite: ..........+............. Chaos: ........................
Dark: .........++............. Disen: ....+............+......
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
S.Dig: ....++..++......+....+.. Stea.: ....+.+.++.++++.+...+..+
Feath: ....+++++............... Sear.: ...........+....+.......
PLite: ....+++++.++.+.++..+.+.. Infra: ....+.....++..+.+.......
Regen: ....++++.+.......+.....+ Aggr.: ......................+.
Telep: ....++....+...........+. Speed: ...+.............+......
Invis: ....++..+.+...........+. Blows: ........................
FrAct: ....++..+.......++...+.. Shots: ........................
HLife: ....++......+......+.... Might: .......................+
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
       ??-===[(()]]]]]|||///\\}        ??-===[(()]]]]]|||///\\}

  [Home Inventory]

a) a Book of Mage Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements. 
   It was found in a chest at a depth of 750 ft.
b) a Book of Mage Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements. 
   It was dropped by a Lesser titan at a depth of 3600 ft.
c) 6 Steel-Plated Wands of Clone Monster (31 charges)
d) a Diamond Ring of Speed (+12)
   It increases your speed by 12. 
   It was lying on the floor at a depth of 4550 ft.
e) The Ring 'Gorimrant' (+3,+3) [+9] (+4)
   It increases your wisdom by 4.  It increases your stealth and
   infravision by 4.  It provides resistance to nether,
   disenchantment, and life draining.  It sustains your
   intelligence, wisdom, and constitution.  It slows your
   metabolism, makes you fall like a feather, lights the dungeon
   around you, and speeds your regeneration.  It grants you
   immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It makes you native to
   terrains made of fire.  It activates for large fire ball
   (120) every 20+d20 turns.  It cannot be harmed by the
   elements. 
   It was dropped by a Lesser titan at a depth of 3700 ft.
f) The Ring 'Goron' (+7,+7) [+4] (+4)
   It increases your intelligence, wisdom, dexterity, and
   charisma by 4.  It provides resistance to acid, lightning,
   fire, cold, fear, nexus, and life draining.  It sustains all
   your stats.  It slows your metabolism, makes you fall like a
   feather, lights the dungeon around you, and speeds your
   regeneration.  It grants you immunity to paralysis, the power
   of telepathy, and the ability to see invisible things.  It
   makes you native to terrains made of lava.  It activates for
   large lightning ball (250) every 20+d20 turns.  It cannot be
   harmed by the elements. 
   It was dropped by Sauron, the Sorcerer at a depth of 4950 ft.
g) The Metal Lamellar Armour 'Linwe' (-3) [9,+33] (+2)
   It increases your intelligence by 2.  It increases your
   stealth by 2.  It provides resistance to fire, cold, poison,
   fear, blindness, and confusion.  It sustains your strength
   and intelligence.  It makes you fall like a feather, lights
   the dungeon around you, and speeds your regeneration.  It
   cannot be harmed by the elements. 
   It was dropped by a Lesser titan at a depth of 3600 ft.
h) The Hard Studded Leather 'Brimbreg' (-1) [7,+29]
   It provides immunity to cold.  It provides resistance to acid,
   confusion, sound, shards, nexus, and nether.  It sustains
   your intelligence.  It makes you fall like a feather, lights
   the dungeon around you, and speeds your regeneration.  It
   activates for heal (1000) every 444 turns.  It cannot be
   harmed by the elements. 
   It was dropped by a Great Power Wyrm at a depth of 4100 ft.
i) The Shadow Cloak 'Harand' [6,+28] (+1)
   It increases your stealth by 1.  It provides resistance to
   acid, lightning, fire, cold, poison, fear, blindness,
   confusion, and nexus.  It sustains your intelligence, wisdom,
   dexterity, and charisma.  It slows your metabolism, makes you
   fall like a feather, and lights the dungeon around you.  It
   grants you immunity to paralysis and the ability to see
   invisible things.  It activates for frost ball (100) every 35
   turns.  It cannot be harmed by the elements. 
   It was dropped by Vecna, the Emperor Lich at a depth of 3700 ft.
j) The Large Metal Shield 'Valair' [6,+28] (+4)
   It increases your intelligence and wisdom by 4.  It increases
   your stealth by 4.  It provides resistance to lightning, fire,
   poison, dark, blindness, sound, and shards.  It sustains your
   intelligence and wisdom.  It slows your metabolism and speeds
   your regeneration.  It activates for heal (500) every
   250+d250 turns.  It cannot be harmed by the elements. 
   It was dropped by a Greater titan at a depth of 3550 ft.
k) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your
   infravision by 125.  It provides resistance to acid,
   lightning, fire, cold, poison, fear, light, dark, confusion,
   nexus, and nether.  It lights the dungeon around you.  It
   grants you the power of telepathy and the ability to see
   invisible things, but it also is permanently cursed.  It
   cannot be harmed by the elements. 
   It is one of your prizes for victory!
l) The Iron Helm 'Halfir' [5,+28] (+5)
   It increases your wisdom, constitution, and charisma by 5. 
   It increases your stealth, searching, and infravision by 5. 
   It provides resistance to fire.  It sustains your
   intelligence, wisdom, dexterity, constitution, and charisma. 
   It lights the dungeon around you.  It cannot be harmed by the
   elements. 
   It was a reward for your exploits at a depth of 2700 ft.
m) The Set of Leather Gloves 'Nimromin' (+5,+5) [1,+28] (+2)
   It increases your stealth by 2.  It provides resistance to
   lightning, fire, cold, and life draining.  It cannot be
   harmed by the elements. 
   It was lying on the floor at a depth of 2050 ft.
n) The Set of Gauntlets 'Aiste' (+5,+5) [2,+28] (+2)
   It increases your wisdom by 2.  It increases your stealth by
   2.  It provides resistance to lightning, fear, blindness, and
   confusion.  It lights the dungeon around you.  It activates
   for door and trap destruction every 10 turns.  It cannot be
   harmed by the elements. 
   It was dropped by a Hill giant at a depth of 3700 ft.
o) The Pair of Hard Leather Boots 'Uning' [3,+14] (+3)
   It increases your stealth and infravision by 3.  It provides
   resistance to cold.  It sustains your dexterity.  It
   activates for frost bolt (6d8) every 7+d7 turns.  It cannot
   be harmed by the elements. 
   It was lying on the floor at a depth of 2000 ft.
p) The Sabre 'Helperi' (1d7) (+13,+13) [+2] (+3)
   It increases your strength and intelligence by 3.  It
   increases your tunneling by 3.  It slays animals, orcs,
   trolls, demons, undead, and all evil creatures.  It provides
   resistance to fire, poison, fear, and blindness.  It lights
   the dungeon around you.  It cannot be harmed by the elements.
   It gives you 5 attacks per turn. 
   It was lying on the floor at a depth of 2000 ft.
q) The Long Sword of Siarver (2d5) (+18,+17) (+5)
   It increases your wisdom by 5.  It increases your stealth,
   searching, and infravision by 5.  It slays animals, demons,
   undead, and all evil creatures, and it is especially deadly
   against dragons.  It is branded with acid.  It provides
   resistance to acid, lightning, fire, cold, and nexus.  It
   sustains your wisdom.  It is blessed by the gods, slows your
   metabolism, and lights the dungeon around you.  It grants you
   immunity to paralysis.  It cannot be harmed by the elements. 
   It gives you 5 attacks per turn. 
   It was conjured forth by magic at a depth of 2200 ft.
r) The Two-Handed Sword of Bedangwil (3d6) (+16,+18) (+1)
   It increases your speed by 1.  It slays demons, undead, and
   all evil creatures.  It is branded with acid and poison.  It
   provides resistance to sound, nexus, and disenchantment.  It
   speeds your regeneration.  It grants you immunity to paralysis.
   It was dropped by a Lesser titan at a depth of 4550 ft.
s) The Halberd 'Iathmor' (3d8) (+18,+15) (+2)
   It increases your dexterity by 2.  It slays animals, orcs,
   and trolls.  It is branded with frost.  It provides
   resistance to acid and fire.  It sustains your intelligence
   and dexterity.  It cannot be harmed by the elements.  It
   gives you 5 attacks per turn. 
   It was lying on the floor at a depth of 2050 ft.
t) The Scythe 'Telduntal' (9d3) (+20,+18) [+2] (+3)
   It increases your strength, wisdom, dexterity, and charisma
   by 3.  It slays animals and all evil creatures.  It is
   branded with acid and frost.  It provides resistance to cold,
   fear, and life draining.  It sustains your strength, wisdom,
   and dexterity.  It is blessed by the gods and lights the
   dungeon around you.  It cannot be harmed by the elements.  It
   gives you 5 attacks per turn. 
   It was dropped by an Ancient chromatic dragon at a depth of 4600
   ft.
u) The Lochaber Axe 'Antauglim' (3d8) (+18,+18) (+2)
   It increases your charisma by 2.  It increases your stealth
   and tunneling by 2.  It slays demons and undead.  It is
   branded with acid and electricity.  It provides resistance to
   lightning and fire.  It sustains your charisma.  It activates
   for a magical arrow (150) every 30+d30 turns.  It cannot be
   harmed by the elements.  It gives you 5 attacks per turn. 
   It was a reward for your exploits at a depth of 2850 ft.
v) The Ball-and-Chain 'Osgil' (2d9) (+17,+17) (+2)
   It increases your dexterity and charisma by 2.  It is
   especially deadly against dragons.  It provides resistance to
   acid and cold.  It sustains your strength, dexterity, and
   charisma.  It slows your metabolism and lights the dungeon
   around you.  It grants you immunity to paralysis.  It
   activates for word of recall every 200 turns.  It cannot be
   harmed by the elements.  It gives you 5 attacks per turn. 
   It was dropped by Bill the Stone Troll at a depth of 2200 ft.
w) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and
   it is especially deadly against dragons, demons, and undead. 
   It creates earthquakes on impact.  It grants you the power of
   telepathy and the ability to see invisible things, but it
   also aggravates creatures around you.  It cannot be harmed by
   the elements.  It gives you 3 attacks per turn. 
   It is one of your prizes for victory!
x) The Heavy Crossbow of Ulegornil (x4) (+10,+10) (+3)
   It increases your charisma by 3.  It increases your stealth
   and shooting power by 3.  It speeds your regeneration.  It
   activates for *identify* every 10 turns.  It cannot be harmed
   by the elements. 
   It was a reward for your exploits at a depth of 3000 ft.

  [Current Quest]

183 remaining creatures from an ancient dragon stronghold at a depth of 5400 feet.


Ernor the Kobold Rogue
Began the quest to kill Morgoth on 07/15/2008 at 06:59 AM
============================================================
                   CHAR. 
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
|    25688|    50 |  5  | Reached level 5
...<snip>...
|  2254495|  4950 | 50  | Killed Sauron, the Sorcerer
|  2254753|  4950 | 50  | Found The Ring 'Goron'
|  2256625|  5000 | 50  | Killed Morgoth, Lord of Darkness
============================================================
Ernor slew Morgoth on 07/18/2008 at 05:43 PM.
Long live Ernor!
Long live Ernor!
============================================================
|  2256630|  5000 | 50  | Found The Mighty Hammer 'Grond'
|  2256630|  5000 | 50  | Found The Adamantite Plate Mail of Lasael
|  2256630|  5000 | 50  | Found The Massive Iron Crown of Morgoth
|  2256667|  5000 | 50  | Found The Well-balanced Dagger of Earam
|  2258554|  5000 | 50  | You enter the Greater vault ("Snake Maze")
|  2270983|  5150 | 50  | Found The Halberd 'Lingloron'
|  2276994|  5150 | 50  | Quest: Killed 21 Great Law Wyrms
|  2282446|  5300 | 50  | Returned The Lead-Filled Mace of Mirie to the
|  continued...   |     |  Adventurer's Guild.
|  2285314|  5400 | 50  | Found The Ring of Power 'The One Ring'
|  2289035|  5400 | 50  | Found The Long Sword 'Amlomend'
============================================================


  [Options]

GAME PLAY OPTIONS:

Auto-haggle in stores                        : yes (auto_haggle)
Auto-scum for good levels                    : yes (auto_scum)
Allow the generation of themed levels        : yes (allow_themed_levels)
Expand the power of the look command         : yes (expand_look)
Expand the power of the list commands        : yes (expand_list)
Map remembers all perma-lit grids            : yes (view_perma_grids)
Map remembers all torch-lit grids            : yes (view_torch_grids)
Generate dungeons with aligned rooms         : yes (dungeon_align)
Generate dungeons with connected stairs      : yes (dungeon_stair)
Monsters exploit players weaknesses          : no  (smart_cheat)

BIRTH OPTIONS:

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts       : yes (adult_rand_artifacts)
Adult: Never stack objects on the floor      : no  (adult_no_stacking)
Adult: Have notes to written to a file       : yes (adult_take_notes)
Adult: All levels generated small            : no  (adult_force_small_lev)
Adult: Retain squelch settings               : no  (adult_retain_squelch)
Adult: Disable quests                        : no  (adult_no_quests)
Adult: Disable player ghosts                 : no  (adult_no_player ghosts)
Adult: Disable store services                : no  (adult_no_store_services)
Adult: Disable extra artifacts               : no  (adult_no_xtra_artifacts)

CHEAT OPTIONS:

Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)

Offline

#2 2008-07-20 12:24:53

MegaKurt
TONPPAMF Maintainer
From: Town Level
Registered: 2004-07-01
Posts: 214
Website

Re: YAWP

Yay! A kobold winner!


~ MegaKurt

Offline

#3 2008-07-21 03:39:01

tigpup
Member
Registered: 2007-07-02
Posts: 105

Re: YAWP

> Yay! A kobold winner!

Ha, all my recent winners have been kobolds. I tend to die early to lack of resPoison, so playing a kobold removes that problem. Sure, they're quite underpowered in mid-game, but a few decent artifacts tend to help.

N

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