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#1 2015-12-28 08:10:37

Registered: 2004-10-11
Posts: 422

Moveing from trap detect to non-trap detect

I noticed this when using the keyboard, but using mouse moving as a primary source of moving it is a bit more annoying but might be a bit harder to code around. When running, and it seems the same with moving with the mouse, from a trap-detect to non-trap detect, the movement is interrupted. When using the keyboard, it is not that much of a problem to move a step and run again.
When using the mouse, if starting on the border and the mouse click is into non-trap detect area allow the mouse click to allow the character to move, otherwise the player has to move from mouse to keyboard to move a square and then back to the mouse


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