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Looks like in qt_sidebar.cpp spell points go to red way too early vs hit points Looks like when you move the hp warn to the menu bar (changing it from tens to units) you change hp but not sp
* Calculate the hp color separately, for ports.
...
else if (p_ptr->chp > (p_ptr->mhp * op_ptr->hitpoint_warn) / 100)
* Calculate the sp color separately, for ports.
...
else if (p_ptr->csp > (p_ptr->msp * op_ptr->hitpoint_warn) / 10)
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Fixed, thanks. Also, the comment section "for ports" also needed to go.
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